![]() Whenever I hear this rhetoric, and I've heard it from SW2's detractors many times, my response is always the same: either you're being hyperbolic because you simply don't like the game/its systems or you just haven't spent enough time with it yet (possibly both). While I agree with the general sentiment that the game went a bit overboard with the amount of gems that it dropped, I disagree with the notion that this resulted in you having to spend as much time in the inventory as on the battlefield. You could have four handguns on your weapon wheel and each one would perform vastly different if you have modded them appropriately. Once you get creative with your gem choices the variety and possibilities with all your weapons starts to feel endless. It's important to note that this is all before you even begin slotting gems into these weapons. The four gauntlet type weapons (Chill Factor, Emperor's Touch etc) are also very unique. The Triad and the Deck-ARD are technically both revolvers but they don't feel the same, the Hauer and the Shogun are both pump-action but they're distinct from one another and the Springchester and the Judgment of Enra are vastly different performing railguns. Each weapon also has different base statistics and special abilities (even the weapons from the same category and sub category), which links into how each weapon feels and performs differently. So if you wanted to be cynical you could say that every weapon is the same as every other weapon in its category but that would be both unfair and untrue.Įvery weapon looks, sounds, feels and performs differently to one another. The weapons from the same category are interchangeable in as much as any handgun, shotgun etc, is interchangeable with each other. In that all weapons are pretty much interchangeable But to claim SW2 as a whole lacked focus or a well thought out structure would be grossly unfair in my opinion. That all said, if by lack of focus you mean how they changed the level design and upgrade systems to be far more expansive versus streamlined like in SW1 I can totally understand what you're getting at. And given how they crafted and put together this structure in SW2 it doesn't feel like it lacks focus on the contrary, everything in the game pulls together to facilitate, vary and accentuate the fundamental gameplay mechanics and combat. Sure, the overall structure isn't as streamlined or linear as its predecessor but that was an intentional design decision to open things up and give people more player-choice and replayability. Every feature in SW2 compliments each other instead of hindering. There's a lot of systems running concurrently in SW2 but FWH clearly worked their butts off to make these systems the best they could be, and just as importantly made these systems smoothly interwoven with one another. FWH knew exactly what they wanted for the game so they focused on implementing those aspects and features to the world of Shadow Warrior. After getting close to the head, use the grappling hook to finish the boss.Narrative aside, SW2 didn't lack focus. If you do fall down, you will have to deal with the lower half of the creature, which is invincible. The main objectives are to reach the Ancient Cock's head, while avoiding a laser beam, which also destroys the platforms and falling down. The Ancient Cock's head will fly to the ceiling, forcing you to jump over floating rocks in order to reach it. Phase 3: The third phase is a platforming section. Heavy hitting weapons, like Riot Gun or Crimson Bull are best for these two phases. Meanwhile, the top part will keep shooting a laser at you. Lower part will attack you by causing shockwaves, throwing bombs, charging or kicking you, if you're close enough. ![]() Phase 2: During the second phase, the Ancient Cock splits in to two parts. Movement is the key, during this phase, so always be on the move. It can also create a shockwave, which can be avoided by jumping before it hits you. All three of this moves can be easily avoided by dashing or moving to the side. It can shoot a deadly laser beam, try to jump on top of you or charge in your direction. Phase 1: The Ancient Cock has multiple different moves during this phase. Two of them, look like wings, while the third one looks like multiple fused palms with eyes. Once split apart, the lower part grows, three appendages. It has a pair of small wings and a very distinct yellow beak. The Ancient Cock is giant, six-armed, humanoid chicken with violet and pink feathers. The Ancient Cock is a very tough opponent, that has multiple moves and can project laser beams. It protects them from harm as they transport yokai from their realm to ours. The Ancient Cock is the guardian of the Evildoing Dragon's eggs.
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